private void LayoutLocalNotifications() { // Show received notifications EditorGUILayout.BeginVertical(UnityEditorUtility.kContainerStyle); { m_showLocalNotifications = UnityEditorUtility.DrawHeader(m_localNotificationsGUIContent, m_showLocalNotifications); if (m_showLocalNotifications) { DrawReceivedNotifications(NotificationCenter.LocalNotifications, (_selectedNotification) => { if (_selectedNotification != null) { NotificationCenter.OnTappingLocalNotification(_selectedNotification); } }); } } EditorGUILayout.EndVertical(); }