private void LayoutLocalNotifications()
        {
            // Show received notifications
            EditorGUILayout.BeginVertical(UnityEditorUtility.kContainerStyle);
            {
                m_showLocalNotifications = UnityEditorUtility.DrawHeader(m_localNotificationsGUIContent, m_showLocalNotifications);

                if (m_showLocalNotifications)
                {
                    DrawReceivedNotifications(NotificationCenter.LocalNotifications, (_selectedNotification) => {
                        if (_selectedNotification != null)
                        {
                            NotificationCenter.OnTappingLocalNotification(_selectedNotification);
                        }
                    });
                }
            }
            EditorGUILayout.EndVertical();
        }