public void BeginFade(UnityBehaviorSupportListener _currentListner) { currentListner = new PrvtLis { clientListener = _currentListner, parent = this }; didFinish = false; }
void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener) { foreach (var space in spaceDistributer.spaceDistributer.spaces) { space.Clear(); } behaviorListener.OnFinish(); }
void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener) { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif behaviorListener.OnFinish(); }
void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener) { if (fadeProcess.currentListner != null && !fadeProcess.didFinish) { fadeProcess.currentListner.OnFinish(); } fadeProcess.deltaAlpha = fadeDelta; fadeProcess.BeginFade(behaviorListener); }
void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener) { var outerListener = new BehaviorListenerForCluster { clientListener = behaviorListener, goalCount = triggers.Count }; foreach (var trigger in triggers) { trigger.BeginBehavior(outerListener); } }
void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener) { var space = behaviorListener.givenSpaceToBehave; //FindObjectOfType<MonoBEWordsIptr>().anlysPackage.bAnalyser.AskForFloatAnswer(modifier, this); if (textViewerInstance == null) { textViewerInstance = GameObject.Instantiate(textViewerPrefab, space.origin); } else { textViewerInstance.transform.SetParent(space.origin); } textViewerInstance.gameObject.SetActive(true); }
void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener) { behaviorListener.OnFinish(); }