コード例 #1
0
 public void BeginFade(UnityBehaviorSupportListener _currentListner)
 {
     currentListner = new PrvtLis {
         clientListener = _currentListner, parent = this
     };
     didFinish = false;
 }
コード例 #2
0
 void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
 {
     foreach (var space in spaceDistributer.spaceDistributer.spaces)
     {
         space.Clear();
     }
     behaviorListener.OnFinish();
 }
コード例 #3
0
        void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
        {
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
            behaviorListener.OnFinish();
        }
コード例 #4
0
 void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
 {
     if (fadeProcess.currentListner != null && !fadeProcess.didFinish)
     {
         fadeProcess.currentListner.OnFinish();
     }
     fadeProcess.deltaAlpha = fadeDelta;
     fadeProcess.BeginFade(behaviorListener);
 }
コード例 #5
0
        void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
        {
            var outerListener = new BehaviorListenerForCluster {
                clientListener = behaviorListener, goalCount = triggers.Count
            };

            foreach (var trigger in triggers)
            {
                trigger.BeginBehavior(outerListener);
            }
        }
コード例 #6
0
        void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
        {
            var space = behaviorListener.givenSpaceToBehave;

            //FindObjectOfType<MonoBEWordsIptr>().anlysPackage.bAnalyser.AskForFloatAnswer(modifier, this);
            if (textViewerInstance == null)
            {
                textViewerInstance = GameObject.Instantiate(textViewerPrefab, space.origin);
            }
            else
            {
                textViewerInstance.transform.SetParent(space.origin);
            }
            textViewerInstance.gameObject.SetActive(true);
        }
コード例 #7
0
 void UnityBehaviorTrigger.BeginBehavior(UnityBehaviorSupportListener behaviorListener)
 {
     behaviorListener.OnFinish();
 }