protected override void Execute(List <GameEntity> entities) { if (contexts.game.gameProgress.state == GameProgressState.InGame) { foreach (var enemy in entities) { if (enemy.enemyState.value == EnemyState.Die) { //todo 敌人身上应该带分数属性 不同敌人 分数不同 var coin = contexts.game.gameCoin.value + 1; contexts.game.ReplaceGameCoin(coin); //敌人死后金币特效 CreateIconEffect(enemy.position.value); //金币音效 if (coinClip == null) { coinClip = configService.GetAudio("coin"); } unityAudioService.PlaySound(coinClip); } } } else if (contexts.game.gameProgress.state == GameProgressState.EndGame) { SavaScore(); Contexts.sharedInstance.game.ReplaceGameCoin(0); // 弹出结算面板 ModuleManager.Instance.Show(ModuleType.EndGamePad); } }
protected override void Execute(List <GameEntity> entities) { audioService.PlaySound(configService.GetAudio("beep_pop")); //停止背景音乐 audioService.StopMusic(); }