public InitGameSceneSystem(Contexts contexts, Services services) : base(contexts.game) { this.context = contexts.game; this.entityFactoryService = services.entityFactoryService as EntityFactoryService; unityAudioService = services.audioService as UnityAudioService; configService = services.configService; }
public void ReplaceUnityAudioService(UnityAudioService newInstance) { var index = MetaComponentsLookup.UnityAudioService; var component = CreateComponent <UnityAudioServiceComponent>(index); component.instance = newInstance; ReplaceComponent(index, component); }
public MetaEntity SetUnityAudioService(UnityAudioService newInstance) { if (hasUnityAudioService) { throw new Entitas.EntitasException("Could not set UnityAudioService!\n" + this + " already has an entity with UnityAudioServiceComponent!", "You should check if the context already has a unityAudioServiceEntity before setting it or use context.ReplaceUnityAudioService()."); } var entity = CreateEntity(); entity.AddUnityAudioService(newInstance); return(entity); }
public void ReplaceUnityAudioService(UnityAudioService newInstance) { var entity = unityAudioServiceEntity; if (entity == null) { entity = SetUnityAudioService(newInstance); } else { entity.ReplaceUnityAudioService(newInstance); } }
/// <summary> /// 初始化所有服务 /// </summary> private void InitService(Contexts contexts) { UnityInputService inputService = new UnityInputService(); ConfigService configService = new ConfigService(); UnityViewService unityViewService = new UnityViewService(contexts); EntityFactoryService entityFactoryService = new EntityFactoryService(contexts, configService); UnityAudioService unityAudioService = new UnityAudioService(); contexts.meta.ReplaceInputService(inputService); contexts.meta.ReplaceEntityFactoryService(entityFactoryService); contexts.meta.ReplaceUnityAudioService(unityAudioService); contexts.meta.ReplaceConfigService(configService); services = new Services(inputService, configService, unityViewService, entityFactoryService, unityAudioService); }
public ScoreSystem(Contexts contexts, Services services) : base(contexts.game) { this.contexts = contexts; unityAudioService = services.audioService as UnityAudioService; configService = services.configService; }
public GameEndSystem(Contexts contexts, Services services) : base(contexts.game) { this.context = contexts.game; this.audioService = services.audioService as UnityAudioService; configService = services.configService; }