public override void MakeTransition(UnitState state) { if(state is UnitStateNormal) { state.Apply(); _unit.UnitState = state; } }
public override void MakeTransition(UnitState state) { if (state is UnitStateNormal) { state.Apply(); _unit.UnitState = state; } }
public override void MakeTransition(UnitState state) { state.Apply(); _unit.UnitState = state; }