/*================================================ * INSPECTORS * ================================================*/ public void InspectUnit(Unit unit, bool hasMoved, bool strong) { if (unit != null) { unitInspector.SetUnit(unit, strong); if (strong) { actionUI.SetUnit(unit, hasMoved); } } }
public void InspectEnemy(Unit unit, bool strong) { enemyInspector.SetUnit(unit, strong); }