public UnitViraClass() { wardancer = new UnitClassDetail(); geomancer = new UnitClassDetail(); kensai = new UnitClassDetail(); onmiyoji = new UnitClassDetail(); chronos = new UnitClassDetail(); alchemist = new UnitClassDetail(); }
public UnitImpClass() { swashbuckler = new UnitClassDetail(); fusilier = new UnitClassDetail(); shrike = new UnitClassDetail(); shadow = new UnitClassDetail(); dread = new UnitClassDetail(); duelist = new UnitClassDetail(); cannoneer = new UnitClassDetail(); demonRider = new UnitClassDetail(); nightblade = new UnitClassDetail(); darkknight = new UnitClassDetail(); }
public UnitInfo() { bases = new List <int>(); main = new UnitClassDetail(); sub = new UnitClassDetail(); weaponRanks = new UnitWeaponRanks(); nature = ""; affinity = ""; currentCaps = new List <float>(); currentMods = new List <float>(); human = false; imp = false; vira = false; nature = "random"; }
public UnitHumanClass() { warrior = new UnitClassDetail(); archer = new UnitClassDetail(); rogue = new UnitClassDetail(); cavalier = new UnitClassDetail(); mage = new UnitClassDetail(); priest = new UnitClassDetail(); bard = new UnitClassDetail(); knight = new UnitClassDetail(); sniper = new UnitClassDetail(); assassin = new UnitClassDetail(); charger = new UnitClassDetail(); archmage = new UnitClassDetail(); paladin = new UnitClassDetail(); }
public UnitMonsterClass() { DemonKing = new UnitClassDetail(); Dragon = new UnitClassDetail(); Naga = new UnitClassDetail(); NineTails = new UnitClassDetail(); Ogre = new UnitClassDetail(); goblinCharger = new UnitClassDetail(); goblinArcher = new UnitClassDetail(); blueSlime = new UnitClassDetail(); greenSlime = new UnitClassDetail(); babyDevil = new UnitClassDetail(); babyGreenDragon = new UnitClassDetail(); babyRedDragon = new UnitClassDetail(); blueVineTrap = new UnitClassDetail(); redVineTrap = new UnitClassDetail(); devil = new UnitClassDetail(); efreet = new UnitClassDetail(); ghost = new UnitClassDetail(); reaper = new UnitClassDetail(); skeleton = new UnitClassDetail(); werewolf = new UnitClassDetail(); }