Esempio n. 1
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 public UnitViraClass()
 {
     wardancer = new UnitClassDetail();
     geomancer = new UnitClassDetail();
     kensai    = new UnitClassDetail();
     onmiyoji  = new UnitClassDetail();
     chronos   = new UnitClassDetail();
     alchemist = new UnitClassDetail();
 }
Esempio n. 2
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 public UnitImpClass()
 {
     swashbuckler = new UnitClassDetail();
     fusilier     = new UnitClassDetail();
     shrike       = new UnitClassDetail();
     shadow       = new UnitClassDetail();
     dread        = new UnitClassDetail();
     duelist      = new UnitClassDetail();
     cannoneer    = new UnitClassDetail();
     demonRider   = new UnitClassDetail();
     nightblade   = new UnitClassDetail();
     darkknight   = new UnitClassDetail();
 }
Esempio n. 3
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 public UnitInfo()
 {
     bases       = new List <int>();
     main        = new UnitClassDetail();
     sub         = new UnitClassDetail();
     weaponRanks = new UnitWeaponRanks();
     nature      = "";
     affinity    = "";
     currentCaps = new List <float>();
     currentMods = new List <float>();
     human       = false;
     imp         = false;
     vira        = false;
     nature      = "random";
 }
Esempio n. 4
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 public UnitHumanClass()
 {
     warrior  = new UnitClassDetail();
     archer   = new UnitClassDetail();
     rogue    = new UnitClassDetail();
     cavalier = new UnitClassDetail();
     mage     = new UnitClassDetail();
     priest   = new UnitClassDetail();
     bard     = new UnitClassDetail();
     knight   = new UnitClassDetail();
     sniper   = new UnitClassDetail();
     assassin = new UnitClassDetail();
     charger  = new UnitClassDetail();
     archmage = new UnitClassDetail();
     paladin  = new UnitClassDetail();
 }
Esempio n. 5
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 public UnitMonsterClass()
 {
     DemonKing       = new UnitClassDetail();
     Dragon          = new UnitClassDetail();
     Naga            = new UnitClassDetail();
     NineTails       = new UnitClassDetail();
     Ogre            = new UnitClassDetail();
     goblinCharger   = new UnitClassDetail();
     goblinArcher    = new UnitClassDetail();
     blueSlime       = new UnitClassDetail();
     greenSlime      = new UnitClassDetail();
     babyDevil       = new UnitClassDetail();
     babyGreenDragon = new UnitClassDetail();
     babyRedDragon   = new UnitClassDetail();
     blueVineTrap    = new UnitClassDetail();
     redVineTrap     = new UnitClassDetail();
     devil           = new UnitClassDetail();
     efreet          = new UnitClassDetail();
     ghost           = new UnitClassDetail();
     reaper          = new UnitClassDetail();
     skeleton        = new UnitClassDetail();
     werewolf        = new UnitClassDetail();
 }