private void UpdateSkills() { Unit unit = currentPlayer.CurrentUnit; UnitConfig unitClass = unit.unitClass; if (unitClass.baseAttack.isActive) { baseAttackPanel.SetActions(unitClass.baseAttack); baseAttackPanel.gameObject.SetActive(true); } if (unitClass.mainAbility.isActive) { mainAbilityPanel.SetActions(unitClass.mainAbility); mainAbilityPanel.gameObject.SetActive(true); } if (unitClass.secondaryAbility.isActive) { secondaryAbilityPanel.SetActions(unitClass.secondaryAbility); secondaryAbilityPanel.gameObject.SetActive(true); } }