Esempio n. 1
0
    private void UpdateSkills()
    {
        Unit       unit      = currentPlayer.CurrentUnit;
        UnitConfig unitClass = unit.unitClass;

        if (unitClass.baseAttack.isActive)
        {
            baseAttackPanel.SetActions(unitClass.baseAttack);
            baseAttackPanel.gameObject.SetActive(true);
        }

        if (unitClass.mainAbility.isActive)
        {
            mainAbilityPanel.SetActions(unitClass.mainAbility);
            mainAbilityPanel.gameObject.SetActive(true);
        }

        if (unitClass.secondaryAbility.isActive)
        {
            secondaryAbilityPanel.SetActions(unitClass.secondaryAbility);
            secondaryAbilityPanel.gameObject.SetActive(true);
        }
    }