public DarkenProgram( ) : base("normal.vert", "darken.frag") { brightnessHandle = new UniformVec1Handle(glProgram, "u_brightness"); }
public DarkenProgram( ) : base(Assets.GetVertexShader("normal"), Assets.GetFragmentShader("darken")) { brightnessHandle = new UniformVec1Handle(glProgram, "u_brightness"); }