예제 #1
0
    void Start()
    {
        Ip = GetIp();
        myHandController = HandContainner.GetComponentInChildren <MyHandController>();
        unetClientBase   = gameObject.GetComponent <UnetClientBase>();

        unetClientBase.ConnectionEvent    += UnetClientBase_ConnectionEvent;
        unetClientBase.DisconnectionEvent += UnetClientBase_DisconnectionEvent;
        unetClientBase.DataEvent          += UnetClientBase_DataEvent;
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        UnetClientBase = gameObject.GetComponent <UnetClientBase>();

        UnetClientBase.ConnectionEvent    += UnetClientBase_ConnectionEvent;
        UnetClientBase.DisconnectionEvent += UnetClientBase_DisconnectionEvent;
        UnetClientBase.DataEvent          += UnetClientBase_DataEvent;

        StartCoroutine(connectToServer());
    }
예제 #3
0
    void Start()
    {
        Ip = GetIp();
        myHandController = HandContainner.GetComponentInChildren <MyHandController>();
        UnityEngine.Debug.Log(myHandController);
        unetClientBase = gameObject.GetComponent <UnetClientBase>();

        unetClientBase.ConnectionEvent    += UnetClientBase_ConnectionEvent;
        unetClientBase.DisconnectionEvent += UnetClientBase_DisconnectionEvent;
        unetClientBase.DataEvent          += UnetClientBase_DataEvent;

        myHandController.Success += MyHandController_Success;
        ConnectedToServer();
    }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        unetClientBase = gameObject.GetComponent <UnetClientBase>();
        Debug.Log(GetIp());
        IpInput.text = GetIp();
        int.TryParse(PortInput.text, out port);
        if (port < 1000)
        {
            port = 9696;
        }

        unetClientBase.ConnectionEvent    += UnetClientBase_ConnectionEvent;
        unetClientBase.DisconnectionEvent += UnetClientBase_DisconnectionEvent;
        unetClientBase.DataEvent          += UnetClientBase_DataEvent;
    }