public void PlaneGotFilled(int difference) { StartCoroutine(uiHandler.PlusPointsFade(difference)); spawnHeight += difference; cubeVisualizer.AnimatePlaneFilling(difference); }
public void PlaneGotFilled(int difference) { StartCoroutine(uiHandler.PlusPointsFade(difference)); spawnHeight += difference; cubeVisualizer.AnimatePlaneFilling(difference); }