// Use this for initialization void Start() { this.Bind(out _sender); this.Bind(out _receiver); _sender.Init(this.Port); _receiver.StartReceive(this.Port); _receiver.OnMessage = msg => { Debug.Log("Received: " + msg + " from " + _receiver.GetHostIP()); }; }
// Use this for initialization void Start() { ///...No effect, does ARKit plugin modify the frameRate at somewhere? Application.targetFrameRate = 30; QualitySettings.vSyncCount = 0; this.Bind(out _udpReceiver); _udpReceiver.StartReceive(23456); _udpReceiver.OnMessage = msg => { Debug.LogWarning("Received Msg: " + msg); }; this.Bind(out _arVirtualMouse); }