protected override void UpgradeConfirm() { baseDamage = baseDamage * USM.GetDmgRate()[7]; damage = baseDamage; baseFireRate = baseFireRate * USM.GetAtkSpdRate()[7]; fireRate = baseFireRate; }
protected override void UpgradeConfirm() { baseDamage = baseDamage * USM.GetDmgRate()[3]; damage = baseDamage; }