protected override void UpgradeConfirm()
 {
     baseDamage   = baseDamage * USM.GetDmgRate()[7];
     damage       = baseDamage;
     baseFireRate = baseFireRate * USM.GetAtkSpdRate()[7];
     fireRate     = baseFireRate;
 }
Exemple #2
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 protected override void UpgradeConfirm()
 {
     baseDamage = baseDamage * USM.GetDmgRate()[3];
     damage     = baseDamage;
 }