public System.Threading.Tasks.Task <bool> IsLoggedAsync(UNO_Client.Proxy.Player player) { return(base.Channel.IsLoggedAsync(player)); }
public System.Threading.Tasks.Task <bool> CheckPlayerVerificationAsync(UNO_Client.Proxy.Player player) { return(base.Channel.CheckPlayerVerificationAsync(player)); }
public bool IsLogged(UNO_Client.Proxy.Player player) { return(base.Channel.IsLogged(player)); }
public System.Threading.Tasks.Task RegisterPlayerAsync(UNO_Client.Proxy.Player newPlayer) { return(base.Channel.RegisterPlayerAsync(newPlayer)); }
public bool CheckPlayerVerification(UNO_Client.Proxy.Player player) { return(base.Channel.CheckPlayerVerification(player)); }
public System.Threading.Tasks.Task <bool> ModifyPlayerAsync(UNO_Client.Proxy.Player player, UNO_Client.Proxy.Player newPlayer) { return(base.Channel.ModifyPlayerAsync(player, newPlayer)); }
public void RegisterPlayer(UNO_Client.Proxy.Player newPlayer) { base.Channel.RegisterPlayer(newPlayer); }
public bool ModifyPlayer(UNO_Client.Proxy.Player player, UNO_Client.Proxy.Player newPlayer) { return(base.Channel.ModifyPlayer(player, newPlayer)); }
public System.Threading.Tasks.Task <bool> DeletePlayerAsync(UNO_Client.Proxy.Player player) { return(base.Channel.DeletePlayerAsync(player)); }
public bool DeletePlayer(UNO_Client.Proxy.Player player) { return(base.Channel.DeletePlayer(player)); }
public System.Threading.Tasks.Task <bool> AddNewPlayerAsync(UNO_Client.Proxy.Player newPlayer) { return(base.Channel.AddNewPlayerAsync(newPlayer)); }
public bool AddNewPlayer(UNO_Client.Proxy.Player newPlayer) { return(base.Channel.AddNewPlayer(newPlayer)); }