예제 #1
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 public System.Threading.Tasks.Task <bool> IsLoggedAsync(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.IsLoggedAsync(player));
 }
예제 #2
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 public System.Threading.Tasks.Task <bool> CheckPlayerVerificationAsync(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.CheckPlayerVerificationAsync(player));
 }
예제 #3
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 public bool IsLogged(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.IsLogged(player));
 }
예제 #4
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 public System.Threading.Tasks.Task RegisterPlayerAsync(UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.RegisterPlayerAsync(newPlayer));
 }
예제 #5
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 public bool CheckPlayerVerification(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.CheckPlayerVerification(player));
 }
예제 #6
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 public System.Threading.Tasks.Task <bool> ModifyPlayerAsync(UNO_Client.Proxy.Player player, UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.ModifyPlayerAsync(player, newPlayer));
 }
예제 #7
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 public void RegisterPlayer(UNO_Client.Proxy.Player newPlayer)
 {
     base.Channel.RegisterPlayer(newPlayer);
 }
예제 #8
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 public bool ModifyPlayer(UNO_Client.Proxy.Player player, UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.ModifyPlayer(player, newPlayer));
 }
예제 #9
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 public System.Threading.Tasks.Task <bool> DeletePlayerAsync(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.DeletePlayerAsync(player));
 }
예제 #10
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 public bool DeletePlayer(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.DeletePlayer(player));
 }
예제 #11
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 public System.Threading.Tasks.Task <bool> AddNewPlayerAsync(UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.AddNewPlayerAsync(newPlayer));
 }
예제 #12
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 public bool AddNewPlayer(UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.AddNewPlayer(newPlayer));
 }