public System.Threading.Tasks.Task <bool> IsLoggedAsync(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.IsLoggedAsync(player));
 }
 public System.Threading.Tasks.Task <bool> CheckPlayerVerificationAsync(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.CheckPlayerVerificationAsync(player));
 }
 public bool IsLogged(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.IsLogged(player));
 }
 public System.Threading.Tasks.Task RegisterPlayerAsync(UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.RegisterPlayerAsync(newPlayer));
 }
 public bool CheckPlayerVerification(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.CheckPlayerVerification(player));
 }
 public System.Threading.Tasks.Task <bool> ModifyPlayerAsync(UNO_Client.Proxy.Player player, UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.ModifyPlayerAsync(player, newPlayer));
 }
 public void RegisterPlayer(UNO_Client.Proxy.Player newPlayer)
 {
     base.Channel.RegisterPlayer(newPlayer);
 }
 public bool ModifyPlayer(UNO_Client.Proxy.Player player, UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.ModifyPlayer(player, newPlayer));
 }
 public System.Threading.Tasks.Task <bool> DeletePlayerAsync(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.DeletePlayerAsync(player));
 }
 public bool DeletePlayer(UNO_Client.Proxy.Player player)
 {
     return(base.Channel.DeletePlayer(player));
 }
 public System.Threading.Tasks.Task <bool> AddNewPlayerAsync(UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.AddNewPlayerAsync(newPlayer));
 }
 public bool AddNewPlayer(UNO_Client.Proxy.Player newPlayer)
 {
     return(base.Channel.AddNewPlayer(newPlayer));
 }