예제 #1
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.Find("LocalGameSystem") != null)
     {
         LocalGameSystem = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>();
     }
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     if (GameObject.Find("LocalGameSystem") != null)
     {
         modifications = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>();
     }
     heavyBox = GameObject.Find("BoxToBreak");
 }
예제 #3
0
파일: Jeu.cs 프로젝트: AmelieLegeleux/TITD
    private void Update()
    {
        UNETSyncObjects modifications = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>();

        if (!NetworkManager.singleton.playerPrefab.GetComponent <PlayerController>().enabled)
        {
            activation(SceneManager.GetActiveScene().name == "online");
        }


        if (candlesToTurnOn != null)
        {
            foreach (GameObject g in candlesToTurnOn.ToArray())
            {
                if (!g.GetComponent <InflamAble>().OnFire)
                {
                    modifications.add(g, ToDo.setFire, "true");
//                    candlesToTurnOn.Remove(g);
                }
            }
        }
    }