// Use this for initialization void Start() { if (GameObject.Find("LocalGameSystem") != null) { LocalGameSystem = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>(); } }
// Use this for initialization void Start() { if (GameObject.Find("LocalGameSystem") != null) { modifications = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>(); } heavyBox = GameObject.Find("BoxToBreak"); }
private void Update() { UNETSyncObjects modifications = GameObject.Find("LocalGameSystem").GetComponent <UNETSyncObjects>(); if (!NetworkManager.singleton.playerPrefab.GetComponent <PlayerController>().enabled) { activation(SceneManager.GetActiveScene().name == "online"); } if (candlesToTurnOn != null) { foreach (GameObject g in candlesToTurnOn.ToArray()) { if (!g.GetComponent <InflamAble>().OnFire) { modifications.add(g, ToDo.setFire, "true"); // candlesToTurnOn.Remove(g); } } } }