private void InitializeAnimator() { if (umaObject == null) { return; } _animator = umaObject.gameObject.GetComponent <Animator> (); if (_animator == null) { _animator = umaObject.gameObject.AddComponent <Animator> (); } UMAGeneratorBase.SetAvatar(_umaData, _animator); }
private void InitializeAnimator() { if (umaObject == null) { return; } UMAContextBase uc = UMAContextBase.Instance; if (uc == null) { return; } UMAGeneratorBase ugb = uc.gameObject.GetComponentInChildren <UMAGeneratorBase>(); _animator = umaObject.gameObject.GetComponent <Animator> (); if (_animator == null) { _animator = umaObject.gameObject.AddComponent <Animator> (); } var umaTransform = umaObject.transform; var oldParent = umaTransform.parent; var originalRot = umaTransform.localRotation; var originalPos = umaTransform.localPosition; umaTransform.SetParent(null, false); umaTransform.localRotation = Quaternion.identity; umaTransform.localPosition = Vector3.zero; _umaData.KeepAvatar = false; UMAGeneratorBase.SetAvatar(_umaData, _animator); if (ugb != null) { ugb.UpdateAvatar(_umaData); } umaTransform.SetParent(oldParent, false); umaTransform.localRotation = originalRot; umaTransform.localPosition = originalPos; //if (saveAvatar) // AssetDatabase.CreateAsset(_animator.avatar, "Assets/CreatedAvatar.asset"); }