예제 #1
0
    /// <summary>
    /// This is the routine that is looped with the Update() will change CurrentLoop
    /// thru all steps
    /// </summary>
    private void SetListsRoutine()
    {
        if (CurrentLoop == H.TerraSpawn)
        {
            if (_prevWayHor.Count > 0)
            {
                MarkTerraSpawnRoutine(_prevWayHor[0].Radius, UList.ReturnTheVector3List(_prevWayHor));
            }
            if (_prevWayVertic.Count > 0)
            {
                MarkTerraSpawnRoutine(_prevWayVertic[0].Radius, UList.ReturnTheVector3List(_prevWayVertic));
            }

            _currentLoop = H.Vertic;
        }
        else if (CurrentLoop == H.Vertic)
        {
            if (_counter < _verticPathNew.Count)
            {
                _subMeshPathVertic.Add(FindSubMeshVert(_verticPathNew[_counter]));
                _planesDimVertic.Add(ReturnPlanesDim(_subMeshPathVertic[_counter]));
                _counter++;
            }
            else
            {
                _counter     = 0;
                _currentLoop = H.Horiz;
            }
        }
        else if (CurrentLoop == H.Horiz)
        {
            if (_counter < _horPathNew.Count)
            {
                _subMeshPathHor.Add(FindSubMeshVert(_horPathNew[_counter]));
                _planesDimHor.Add(ReturnPlanesDim(_subMeshPathHor[_counter]));
                _counter++;
            }
            else
            {
                _counter       = 0;
                _currentLoop   = H.PlanesVertic;
                _isToSetList   = false;
                _isBuildingWay = true;
            }
        }
    }