// Update is called once per frame void Update() { if (Info.GetStrikes() > strikes) { for (int i = 0; i < Info.GetStrikes() - strikes; i++) { if (!hardMode) { program = ULInterface.Generate(5, true) + program; } else { program = ULInterface.GenerateCruel(5, true) + program; } } } }
private void Activate() { program = ULInterface.Generate(10, false); }