// Update is called once per frame
 void Update()
 {
     if (Info.GetStrikes() > strikes)
     {
         for (int i = 0; i < Info.GetStrikes() - strikes; i++)
         {
             if (!hardMode)
             {
                 program = ULInterface.Generate(5, true) + program;
             }
             else
             {
                 program = ULInterface.GenerateCruel(5, true) + program;
             }
         }
     }
 }
 private void Activate()
 {
     program = ULInterface.Generate(10, false);
 }