void DrawOptionsW(int windowID) { UIUtil.WindowTitle(Windows[windowID], GameController.Instance.Texts("Options")); GUI.BeginGroup(UIUtil.GetRect(new Vector2(300, 55), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 100))); UIUtil.Label(new Rect(100, 0, 100, 20), GameController.Instance.Texts("Sound")); fBuffer = GUI.HorizontalSlider(new Rect(0, 40, 300, 13), GameController.SoundLevel, 0.0f, 1f); if (GameController.SoundLevel != fBuffer) { GameController.SoundLevel = fBuffer; } GUI.EndGroup(); GUI.BeginGroup(UIUtil.GetRect(new Vector2(300, 55), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 165))); UIUtil.Label(new Rect(100, 0, 100, 20), GameController.Instance.Texts("Music")); fBuffer = GUI.HorizontalSlider(new Rect(0, 40, 300, 13), GameController.MusicLevel, 0.0f, 1f); if (GameController.MusicLevel != fBuffer) { GameController.MusicLevel = fBuffer; } GUI.EndGroup(); if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Down, Windows[windowID].rect.size, new Vector2(0, -50)), GameController.Instance.Texts("Back"))) { CurWin = Window.MainMenu; } }
void DrawDefeatW(int windowID) { UIUtil.WindowTitle(Windows[windowID], Global.Texts("Defeat")); if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 100)), Global.Texts("Main menu"))) { GameController.Instance.LevelOut(); } }
void DrawShopW(int windowID) { UIUtil.WindowTitle(Windows[windowID], GameController.Instance.Texts("Shop")); if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Down, Windows[windowID].rect.size, new Vector2(0, -50)), GameController.Instance.Texts("Back"))) { CurWin = Window.MainMenu; } }
void DrawMainW(int windowID) { UIUtil.WindowTitle(Windows[windowID], GameController.Instance.Texts("Bubbles")); //GUI.color.a = window.UIAlpha; if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 100)), GameController.Instance.Texts("Play"))) { GameController.Instance.GoSingleGame(); //CurWin = Window.Game; } if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 150)), GameController.Instance.Texts("Time Atack"))) { GameController.Instance.GoAtack(); //CurWin = Window.Game; } if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 200)), GameController.Instance.Texts("Shop"))) { CurWin = Window.Shop; } if (UIUtil.ButtonBig(UIUtil.GetRect(new Vector2(200, 50), PositionAnchor.Up, Windows[windowID].rect.size, new Vector2(0, 250)), GameController.Instance.Texts("Options"))) { CurWin = Window.Options; } }