public void ClickWarrantExit() { //Slides the map down. AudioManager.PlaySound(8); GameManager.ResetScore(); UITween.rctfMapSlide(-500f, 0); //Go to the credits scene. RoomManager.LoadRoom(RoomManager.GetCreditsIndex()); UITween.optionsActive(false); UITween.LoadingCredits(2f); GameManager.SetPlayerPause(false); }