// Use this for initialization void Start() { icon = this.gameObject.GetComponent <SpriteRenderer> (); singleTap.Tapped += (object sender, System.EventArgs e) => { if (tapable && index != -1) { textManager.showBattleSkillDetail(heroName, index, icon.sprite); } }; }
public void showSkillDetailPanel(int index) { if (currentState == State.BattleState.SelectBattleSkill) { textManager.showBattleSkillDetail(currentCharacter.unitName, index, battleSkill [index].sprite); lockSkillButton(true); } else if (currentState == State.BattleState.SelectGambleSkill) { textManager.showGambleSkillDetail(index, gambleSkill [index].sprite); lockSkillButton(true); } }