Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        icon = this.gameObject.GetComponent <SpriteRenderer> ();

        singleTap.Tapped += (object sender, System.EventArgs e) =>
        {
            if (tapable && index != -1)
            {
                textManager.showBattleSkillDetail(heroName, index, icon.sprite);
            }
        };
    }
 public void showSkillDetailPanel(int index)
 {
     if (currentState == State.BattleState.SelectBattleSkill)
     {
         textManager.showBattleSkillDetail(currentCharacter.unitName, index, battleSkill [index].sprite);
         lockSkillButton(true);
     }
     else if (currentState == State.BattleState.SelectGambleSkill)
     {
         textManager.showGambleSkillDetail(index, gambleSkill [index].sprite);
         lockSkillButton(true);
     }
 }