public void OnFacebookBind(string szFacebookAccount) { PlayerPrefs.SetString("logintype", "facebook"); PlayerPrefs.SetString("user_id", user_id); PlayerPrefs.SetString("user_token", user_token); SceneManager.instance.ShowLoadingTipPanel(true, GAME_MODE.NONE, () => { UITextList.ClearTextList(); //UIMgr.GetTownBasePanel().Close(); //UIMgr.instance.Clear(UIMgr.UIType.System); UIMgr.ClearUI(true); NetworkClient.instance.DisconnectGameServer();//연결 종료 NetData.instance.InitUserData(); NetData.instance.ClearCharIdc(); SceneManager.instance.ActionEvent(_ACTION.GO_LOGIN); }); //option.SaveOptionData(); //Close(); option.SaveOptionData(); base.Close(); }
//< 화면이 꺼졌다 켜졌을경우 처리 //#if !UNITY_EDITOR && UNITY_ANDROID public void OnApplicationPause(bool type) { if (type) { PlayerPrefs.SetString("OnApplicationPauseTime", dateTimeToUnixTime(System.DateTime.Now).ToString()); } else { NativeHelper.instance.DisableNavUI(); System.DateTime EndTime = UnixTimeToDateTime(uint.Parse(PlayerPrefs.GetString("OnApplicationPauseTime", "0"))); EndTime = EndTime.AddMinutes(5); long tick = (EndTime - System.DateTime.Now).Ticks; if (tick <= 0) { if (instance.CurrState() != _STATE.LOGIN && SceneManager.instance.CurrState() != _STATE.START /*&& SceneManager.instance.CurrState() != _STATE.GAMEREADY*/) { string msg = _LowDataMgr.instance.GetStringCommon(1021); string title = _LowDataMgr.instance.GetStringCommon(141); string ok = _LowDataMgr.instance.GetStringCommon(117); AddPopup(0, msg, title, ok, null, null, () => { ShowLoadingTipPanel(true, GAME_MODE.NONE, () => { UITextList.ClearTextList(); NetData.instance.InitUserData(); NetData.instance.ClearCharIdc(); ActionEvent(_ACTION.GO_LOGIN); }); }, null, null); //UIMgr.instance.OpenPopup("게임을 장시간 플레이하지 않아,\n타이틀로 돌아갑니다.", () => //{ //SceneManager.instance.ActionEvent(_ACTION.GO_LOGIN); //}, false); } } } #if UNITY_ANDROID Object[] objects = GameObject.FindObjectsOfType(typeof(SkinnedMeshRenderer)); foreach (SkinnedMeshRenderer s in objects) { s.sharedMesh.vertices = s.sharedMesh.vertices; s.sharedMesh.colors = s.sharedMesh.colors; s.sharedMesh.colors32 = s.sharedMesh.colors32; s.sharedMesh.uv = s.sharedMesh.uv; } #endif }
void OnTableFuction(string key) { if (key == "logout") { SceneManager.instance.ShowLoadingTipPanel(true, GAME_MODE.NONE, () => { UITextList.ClearTextList(); UIMgr.ClearUI(true); NetworkClient.instance.DisconnectGameServer();//연결 종료 NetData.instance.InitUserData(); NetData.instance.ClearCharIdc(); SceneManager.instance.ActionEvent(_ACTION.GO_LOGIN); }); } }
/// <summary> 로그인화면 </summary> void OnClickLogin() { //UIMgr.ClearAll(); //iFunClient.instance.TryDisconnect(); SceneManager.instance.ShowLoadingTipPanel(true, GAME_MODE.NONE, () => { UITextList.ClearTextList(); //UIMgr.GetTownBasePanel().Close(); //UIMgr.instance.Clear(UIMgr.UIType.System); UIMgr.ClearUI(true); NetworkClient.instance.DisconnectGameServer();//연결 종료 NetData.instance.InitUserData(); NetData.instance.ClearCharIdc(); SceneManager.instance.ActionEvent(_ACTION.GO_LOGIN); }); //option.SaveOptionData(); //Close(); option.SaveOptionData(); base.Close(); }
/// <summary> /// 发送消息 /// 在游戏线程调用 /// </summary> /// <param name="msgId"></param> /// <param name="msg"></param> /// <returns></returns> public bool Send(uint msgId, IMessage msg) { if (Disposed) { mLogger.LogError(this + "Been dispose", "Send"); ///////////////////////////////////////////////////// // 접속끊김 UIMgr.instance.AddPopup(141, 109, 117, 0, 0, () => { SceneManager.instance.ShowLoadingTipPanel(true, GAME_MODE.NONE, () => { UIMgr.ClearUI(true); UITextList.ClearTextList(); //UIMgr.GetTownBasePanel().Close(); //UIMgr.instance.Clear(UIMgr.UIType.System); //NetworkClient.instance.DisconnectGameServer();//연결 종료 NetData.instance.InitUserData(); NetData.instance.ClearCharIdc(); SceneManager.instance.ActionEvent(_ACTION.GO_LOGIN); }); }); ///////////////////////////////////////////////////// return(false); } if (msg == null) { mLogger.LogError("msg == null", "Send"); return(false); } Socket socket = mSocket; if (socket == null) { mLogger.LogError("socket == null", "Send"); return(false); } try { if (!socket.Connected) { mLogger.LogError("socket.Connected == false", "Send"); return(false); } ByteArray writer = mWriter; if (writer == null) { mWriterBuffer = new byte[mBuffSize]; mWriter = new ByteArray(mWriterBuffer); writer = mWriter; } else { writer.Reset(); } UInt16 uMsgId = (UInt16)msgId; //先占位 writer.WriteU16(0); writer.WriteU16(uMsgId); var ms = writer.GetStream(); msg.WriteTo(ms); var len = writer.Position; //重写长度 writer.Position = 0; writer.WriteU16((ushort)len); writer.Position = len; writer.SetLength(len); if (SendBeforCallback != null) { SendBeforCallback(uMsgId, writer); } int sendSize = socket.Send(mWriterBuffer, (int)len, SocketFlags.None); if (MsgTransferLog) { mLogger.LogInfo("send msg, msgId=" + msgId, "Send"); } if (sendSize != writer.Length) { mLogger.LogError("sendSize != mWriter.Length", "Send"); return(false); } } catch (Exception e) { mLogger.LogError(e.Message, "Send"); return(false); } return(true); }