public override void Unity_Deserialize(int depth) { if (depth <= 7) { this.uiCamera = (SerializedStateReader.Instance.ReadUnityEngineObject() as Camera); } if (depth <= 7) { this.container = (SerializedStateReader.Instance.ReadUnityEngineObject() as GameObject); } this.style = (UIStretch.Style)SerializedStateReader.Instance.ReadInt32(); this.runOnlyOnce = SerializedStateReader.Instance.ReadBoolean(); SerializedStateReader.Instance.Align(); if (depth <= 7) { this.relativeSize.Unity_Deserialize(depth + 1); } SerializedStateReader.Instance.Align(); if (depth <= 7) { this.initialSize.Unity_Deserialize(depth + 1); } SerializedStateReader.Instance.Align(); if (depth <= 7) { this.borderPadding.Unity_Deserialize(depth + 1); } SerializedStateReader.Instance.Align(); if (depth <= 7) { this.widgetContainer = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIWidget); } }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.uiCamera = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2874) as Camera); } if (depth <= 7) { this.container = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2883) as GameObject); } this.style = (UIStretch.Style)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2693); this.runOnlyOnce = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2898); SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4512); this.relativeSize.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4525); this.initialSize.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4537); this.borderPadding.Unity_NamedDeserialize(depth + 1); SerializedNamedStateReader.Instance.EndMetaGroup(); } SerializedNamedStateReader.Instance.Align(); if (depth <= 7) { this.widgetContainer = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2937) as UIWidget); } }