Ejemplo n.º 1
0
 public override void Unity_Deserialize(int depth)
 {
     if (depth <= 7)
     {
         this.uiCamera = (SerializedStateReader.Instance.ReadUnityEngineObject() as Camera);
     }
     if (depth <= 7)
     {
         this.container = (SerializedStateReader.Instance.ReadUnityEngineObject() as GameObject);
     }
     this.style       = (UIStretch.Style)SerializedStateReader.Instance.ReadInt32();
     this.runOnlyOnce = SerializedStateReader.Instance.ReadBoolean();
     SerializedStateReader.Instance.Align();
     if (depth <= 7)
     {
         this.relativeSize.Unity_Deserialize(depth + 1);
     }
     SerializedStateReader.Instance.Align();
     if (depth <= 7)
     {
         this.initialSize.Unity_Deserialize(depth + 1);
     }
     SerializedStateReader.Instance.Align();
     if (depth <= 7)
     {
         this.borderPadding.Unity_Deserialize(depth + 1);
     }
     SerializedStateReader.Instance.Align();
     if (depth <= 7)
     {
         this.widgetContainer = (SerializedStateReader.Instance.ReadUnityEngineObject() as UIWidget);
     }
 }
Ejemplo n.º 2
0
    public unsafe override void Unity_NamedDeserialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance;
            var_0_cp_0    = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1    = 0;
            this.uiCamera = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2874) as Camera);
        }
        if (depth <= 7)
        {
            this.container = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2883) as GameObject);
        }
        this.style       = (UIStretch.Style)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 2693);
        this.runOnlyOnce = SerializedNamedStateReader.Instance.ReadBoolean(&var_0_cp_0[var_0_cp_1] + 2898);
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4512);
            this.relativeSize.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4525);
            this.initialSize.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateReader.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4537);
            this.borderPadding.Unity_NamedDeserialize(depth + 1);
            SerializedNamedStateReader.Instance.EndMetaGroup();
        }
        SerializedNamedStateReader.Instance.Align();
        if (depth <= 7)
        {
            this.widgetContainer = (SerializedNamedStateReader.Instance.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 2937) as UIWidget);
        }
    }