private void ShowPanel()
 {
     ShowControls();
     CheckShowHideController();
     showHideController.ClearTrigger(animationTransitions.hideTrigger);
     showHideController.Show(animationTransitions.showTrigger, false, null);
     isVisible = true;
 }
예제 #2
0
 public void Open()
 {
     if (m_isOpen)
     {
         return;
     }
     gameObject.SetActive(true);
     onOpen.Invoke();
     m_showHideController.Show(showAnimationTrigger, false, OnVisible);
 }
 public void OnShowedBark(TextMeshProBarkUI barkUI)
 {
     if (barkUI == null)
     {
         return;
     }
     CheckShowHideController();
     showHideController.ClearTrigger(animationTransitions.hideTrigger);
     showHideController.Show(animationTransitions.showTrigger, false, null);
     isVisible = true;
 }
 public override void ShowPanel()
 {
     ShowControls();
     if (!isVisible)
     {
         isVisible = true;
         CheckShowHideController();
         showHideController.ClearTrigger(animationTransitions.hideTrigger);
         showHideController.Show(animationTransitions.showTrigger, false, null);
     }
 }
예제 #5
0
 private void ShowPanel()
 {
     ShowControls();
     CheckShowHideController();
     showHideController.Show(animationTransitions.showTrigger, false, null);
 }