private void ShowPanel() { ShowControls(); CheckShowHideController(); showHideController.ClearTrigger(animationTransitions.hideTrigger); showHideController.Show(animationTransitions.showTrigger, false, null); isVisible = true; }
public void Open() { if (m_isOpen) { return; } gameObject.SetActive(true); onOpen.Invoke(); m_showHideController.Show(showAnimationTrigger, false, OnVisible); }
public void OnShowedBark(TextMeshProBarkUI barkUI) { if (barkUI == null) { return; } CheckShowHideController(); showHideController.ClearTrigger(animationTransitions.hideTrigger); showHideController.Show(animationTransitions.showTrigger, false, null); isVisible = true; }
public override void ShowPanel() { ShowControls(); if (!isVisible) { isVisible = true; CheckShowHideController(); showHideController.ClearTrigger(animationTransitions.hideTrigger); showHideController.Show(animationTransitions.showTrigger, false, null); } }
private void ShowPanel() { ShowControls(); CheckShowHideController(); showHideController.Show(animationTransitions.showTrigger, false, null); }