protected override void setReferences() { base.setReferences(); UISFXHandler sfxScript = GetComponent <UISFXHandler>(); sfxScript.DisableSounds(); GetComponent <Button>().transition = Selectable.Transition.None; }
protected override void setReferences() { base.setReferences(); uiButton = gameObject.AddComponent <UIButton>(); uiButton.SubscribeToClick(ExecuteClick); UISFXHandler sfxScript = GetComponent <UISFXHandler>(); sfxScript.DisableSounds(); nameText = GetComponentInChildren <Text>(); }
protected override void setReferences() { base.setReferences(); button = ensureReference <Button>(); if (!button.targetGraphic) { button.targetGraphic = getTopImage(); } buttonGraphic = button.image; button.onClick.AddListener(executeClick); if (hasButtonGraphic) { setButtonColors(); } if (suppressStandardSFX) { UISFXHandler sfxHandler = GetComponent <UISFXHandler>(); if (sfxHandler) { sfxHandler.ToggleActive(false); } } }
protected override void setReferences() { base.setReferences(); sfxHandler = ensureReference <UISFXHandler>(); }