/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here root.Draw(gameTime.ElapsedGameTime.TotalMilliseconds); base.Draw(gameTime); }
public void Draw(GameTime gameTime) { _activeRoot?.Draw(gameTime.ElapsedGameTime.TotalMilliseconds); }