public override void LoadContent() { ThreadedConsole.WriteLine("[Scene][InfiniteWorld] Loading content..."); UIRect.Initialize(); //lightMask = Engine.Instance.Content.Load<Texture2D>("Shaders/lightmask"); //effect1 = Engine.Instance.Content.Load<Effect>("Shaders/lighteffect"); ThreadedConsole.WriteLine("[Scene][InfiniteWorld] Loading handed over to base class."); base.LoadContent(); }