public override void LoadContent()
 {
     ThreadedConsole.WriteLine("[Scene][InfiniteWorld] Loading content...");
     UIRect.Initialize();
     //lightMask = Engine.Instance.Content.Load<Texture2D>("Shaders/lightmask");
     //effect1 = Engine.Instance.Content.Load<Effect>("Shaders/lighteffect");
     ThreadedConsole.WriteLine("[Scene][InfiniteWorld] Loading handed over to base class.");
     base.LoadContent();
 }