예제 #1
0
 private void InitSlot()
 {
     for (int i = 0; i < 3; i++)
     {
         GameObject   go   = NGUITools.AddChild(rootPacket.gameObject, packetPrefab);
         UIPacketSlot slot = go.GetComponent <UIPacketSlot>();
         slot.Init(i + 1, this);
     }
     rootPacket.Reposition();
 }
예제 #2
0
 public void SelectedSlot(UIPacketSlot slot)
 {
     detail.SetActive(true);
     lblDetail.text = Helper.StringToMultiLine(GameManager.localization.GetText(string.Format("Package_VIP{0}", slot.slotIndex)));
     _selectedSlot  = slot;
 }