private void InitSlot() { for (int i = 0; i < 3; i++) { GameObject go = NGUITools.AddChild(rootPacket.gameObject, packetPrefab); UIPacketSlot slot = go.GetComponent <UIPacketSlot>(); slot.Init(i + 1, this); } rootPacket.Reposition(); }
public void SelectedSlot(UIPacketSlot slot) { detail.SetActive(true); lblDetail.text = Helper.StringToMultiLine(GameManager.localization.GetText(string.Format("Package_VIP{0}", slot.slotIndex))); _selectedSlot = slot; }