private void CloseDialogue() { _dialog.showDialog = false; _playerControl.CanAttack = true; _note.Disappear(2f); _canStartDialogue = false; }
private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <Player_Movement>()) { _note.Disappear(2f); _readyToLeave = false; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponent <Player_Movement>()) { _isEnter = false; _showTerminal = false; _uiInformer.Disappear(1.2f); } }