Beispiel #1
0
 private void CloseDialogue()
 {
     _dialog.showDialog       = false;
     _playerControl.CanAttack = true;
     _note.Disappear(2f);
     _canStartDialogue = false;
 }
Beispiel #2
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.GetComponent <Player_Movement>())
     {
         _note.Disappear(2f);
         _readyToLeave = false;
     }
 }
Beispiel #3
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.GetComponent <Player_Movement>())
     {
         _isEnter      = false;
         _showTerminal = false;
         _uiInformer.Disappear(1.2f);
     }
 }