private void MakeContainer(ListItem item) { UIListItemContainer uIListItemContainer = this.CreateContainer(item); if (null == uIListItemContainer) { return; } uIListItemContainer.Start(); uIListItemContainer.SetControlIsEnabled(item.enable); uIListItemContainer.transform.position = Vector3.zero; if (null != base.GetItem(this.startIndex)) { base.RemoveItemDonotPositionUpdate(this.startIndex, true); base.InsertItemDonotPosionUpdate(uIListItemContainer, this.startIndex, null, this.m_bReserve); } else { base.InsertItemDonotPosionUpdate(uIListItemContainer, this.startIndex, null, this.m_bReserve); } this.startIndex++; }
public UIListItemContainer MakeListItem(int index, ImageSlot imageSlot, EZDragDropDelegate del, EZValueChangedDelegate tapDel, EZValueChangedDelegate mouseOutDel, EZValueChangedDelegate rightMouseDel) { string text = index.ToString(); this.strBuilder.Length = 0; this.strBuilder.AppendFormat("{0}{1}", "ImageSlot", index); GameObject gameObject = new GameObject(this.strBuilder.ToString()); UIListItemContainer uIListItemContainer = gameObject.AddComponent <UIListItemContainer>(); if (null == uIListItemContainer) { return(null); } uIListItemContainer.Start(); uIListItemContainer.AutoFindOuterEdges = false; uIListItemContainer.Data = imageSlot; uIListItemContainer.gameObject.layer = GUICamera.UILayer; if (imageSlot.itemunique > 0) { uIListItemContainer.IsDraggable = true; } else { uIListItemContainer.IsDraggable = false; } if (!this.isDragging) { uIListItemContainer.IsDraggable = false; } uIListItemContainer.MouseOffset = (float)(this.slotWidth / 2); uIListItemContainer.SetDragDropDelegate(del); uIListItemContainer.SetValueChangedDelegate(tapDel); this.strBuilder.Length = 0; this.strBuilder.AppendFormat("{0}{1}", "backImage", text); GameObject gameObject2 = new GameObject(this.strBuilder.ToString()); DrawTexture drawTexture = gameObject2.AddComponent <DrawTexture>(); drawTexture.SetUseBoxCollider(false); drawTexture.gameObject.layer = GUICamera.UILayer; drawTexture.width = (float)this.slotWidth; drawTexture.height = (float)this.slotHeight; if (imageSlot.WindowID == 260) { BoxCollider boxCollider = (BoxCollider)uIListItemContainer.gameObject.AddComponent(typeof(BoxCollider)); if (!imageSlot.c_bDisable) { drawTexture.SetTexture("Win_T_ItemEmpty"); } else if (imageSlot.p_nAddEnableSlot > 0) { drawTexture.SetTexture("Com_I_SlotUnlock"); } else { drawTexture.SetTexture("Com_I_SlotLock"); } boxCollider.size = new Vector3((float)this.slotWidth, (float)this.slotHeight, 0.01f); boxCollider.center = new Vector3((float)(this.slotWidth / 2), (float)(-(float)this.slotHeight / 2), 0f); } else if (!imageSlot.c_bDisable) { if (string.Empty != imageSlot.imageStr) { drawTexture.SetTexture(imageSlot.imageStr); } else { drawTexture.SetTexture("Com_I_Transparent"); } BoxCollider boxCollider2 = (BoxCollider)uIListItemContainer.gameObject.AddComponent(typeof(BoxCollider)); boxCollider2.size = new Vector3((float)this.slotWidth, (float)this.slotHeight, 0.01f); boxCollider2.center = new Vector3((float)(this.slotWidth / 2), (float)(-(float)this.slotHeight / 2), 0f); } else if (imageSlot.p_nAddEnableSlot > 0) { drawTexture.SetTexture("Com_I_SlotUnlock"); } else { drawTexture.SetTexture("Com_I_SlotLock"); } drawTexture.autoResize = false; drawTexture.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture.gameObject); ITEM iTEM = imageSlot.c_oItem as ITEM; if (iTEM != null && imageSlot.c_bDisable) { this.vectorValue.z = -0.05f; } else { this.vectorValue.z = 0f; } this.vectorValue.x = 0f; this.vectorValue.y = 0f; drawTexture.gameObject.transform.localPosition = this.vectorValue; if (imageSlot.ItemImage) { DrawTexture drawTexture2 = null; float num = 0f; float num2 = 0f; if (0 < imageSlot.itemunique) { this.strBuilder.Length = 0; this.strBuilder.AppendFormat("{0}{1}", "image", text); GameObject gameObject3 = new GameObject(this.strBuilder.ToString()); DrawTexture drawTexture3 = gameObject3.AddComponent <DrawTexture>(); drawTexture2 = drawTexture3; drawTexture3.SetUseBoxCollider(false); drawTexture3.gameObject.layer = GUICamera.UILayer; drawTexture3.autoResize = false; UIBaseInfoLoader texture = MsgHandler.HandleReturn <UIBaseInfoLoader>("GetItemTexture", new object[] { imageSlot.itemunique }); if (100f < (float)this.slotWidth) { drawTexture3.width = 100f; drawTexture3.height = 100f; num = ((float)this.slotWidth - drawTexture3.width) / 2f; num2 = -((float)this.slotHeight - drawTexture3.height) / 2f; } else { drawTexture3.width = (float)this.slotWidth; drawTexture3.height = (float)this.slotHeight; } drawTexture3.SetTexture(texture); drawTexture3.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture3.gameObject); drawTexture3.gameObject.transform.localPosition = new Vector3(num, num2, -0.01f); if (imageSlot.WindowID == 260) { DrawTexture drawTexture4 = UICreateControl.DrawTexture(UIScrollList.lockImageName, "Win_I_Lock01"); if (null != drawTexture4) { drawTexture4.UsedCollider(false); uIListItemContainer.MakeChild(drawTexture4.gameObject); drawTexture4.gameObject.transform.localPosition = new Vector3(0f, -((float)this.slotHeight - drawTexture4.height), -0.04f); uIListItemContainer.SetLocked(iTEM.IsLock()); } DrawTexture drawTexture5 = UICreateControl.DrawTexture(UIScrollList.selectImageName, "Com_I_Check"); if (null != drawTexture5) { drawTexture5.UsedCollider(false); uIListItemContainer.MakeChild(drawTexture5.gameObject); drawTexture5.Visible = false; drawTexture5.gameObject.transform.localPosition = new Vector3(((float)this.slotWidth - drawTexture5.width) / 2f, -((float)this.slotHeight - drawTexture5.height) / 2f, -0.05f); } DrawTexture drawTexture6 = UICreateControl.DrawTexture(UIScrollList.backButtonName, "Win_T_BK"); if (null != drawTexture6) { drawTexture6.SetAlpha(0.9f); drawTexture6.SetSize((float)this.slotWidth, (float)this.slotHeight); drawTexture6.UsedCollider(true); uIListItemContainer.MakeChild(drawTexture6.gameObject); drawTexture6.Visible = false; drawTexture6.gameObject.transform.localPosition = new Vector3(((float)this.slotWidth - drawTexture6.width) / 2f, -((float)this.slotHeight - drawTexture6.height) / 2f, -0.12f); } DrawTexture drawTexture7 = UICreateControl.DrawTexture(UIScrollList.BreakItemImageName, "Win_T_RD"); if (null != drawTexture7) { drawTexture7.SetAlpha(0.5f); drawTexture7.SetSize((float)(this.slotWidth - 10), (float)(this.slotHeight - 10)); drawTexture7.UsedCollider(false); uIListItemContainer.MakeChild(drawTexture7.gameObject); drawTexture7.gameObject.transform.localPosition = new Vector3(((float)this.slotWidth - drawTexture7.width) / 2f, -((float)this.slotHeight - drawTexture7.height) / 2f, -0.05f); uIListItemContainer.SetBreak(iTEM.IsBreak()); } } else if (imageSlot.WindowID == 82) { DrawTexture drawTexture8 = UICreateControl.DrawTexture(UIScrollList.BreakItemImageName, "Win_T_RD"); if (null != drawTexture8) { drawTexture8.SetAlpha(0.5f); drawTexture8.SetSize((float)this.slotWidth, (float)this.slotHeight); drawTexture8.UsedCollider(false); uIListItemContainer.MakeChild(drawTexture8.gameObject); drawTexture8.gameObject.transform.localPosition = new Vector3(((float)this.slotWidth - drawTexture8.width) / 2f, -((float)this.slotHeight - drawTexture8.height) / 2f, -0.05f); uIListItemContainer.SetBreak(iTEM.m_nDurability == 0); } } } if (iTEM != null) { if (iTEM.m_nItemUnique != 70000 || null != drawTexture2) { } int num3 = iTEM.m_nOption[2]; UIBaseInfoLoader uIBaseInfoLoader = MsgHandler.HandleReturn <UIBaseInfoLoader>("GetLegendItemGrade", new object[] { iTEM.m_nItemUnique }); if (uIBaseInfoLoader != null) { if (string.Compare(MsgHandler.HandleReturn <string>("RankStateString", new object[] { num3 }), "best") == 0 && null != drawTexture2) { drawTexture2.data = imageSlot.WindowID; NrTSingleton <FormsManager> .Instance.AttachEffectKey("FX_WEAPON_GOOD", drawTexture2, new Vector2(drawTexture2.width, drawTexture2.height)); drawTexture2.AddGameObjectDelegate(new EZGameObjectDelegate(this.ItemEffect)); } string @string = NrTSingleton <UIDataManager> .Instance.GetString("rank", text); GameObject gameObject4 = new GameObject(@string); DrawTexture drawTexture9 = gameObject4.AddComponent <DrawTexture>(); drawTexture9.SetUseBoxCollider(false); drawTexture9.gameObject.layer = GUICamera.UILayer; drawTexture9.autoResize = false; drawTexture9.width = uIBaseInfoLoader.UVs.width; drawTexture9.height = uIBaseInfoLoader.UVs.height; drawTexture9.SetTexture(uIBaseInfoLoader); drawTexture9.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture9.gameObject); drawTexture9.gameObject.transform.localPosition = new Vector3(2f + num, -2f + num2, -0.02f); drawTexture9.DeleteSpriteText(); } else if ("true" == MsgHandler.HandleReturn <string>("IsRank", new object[] { iTEM.m_nItemUnique }) && num3 >= 1) { if (string.Compare(MsgHandler.HandleReturn <string>("RankStateString", new object[] { num3 }), "best") == 0 && null != drawTexture2) { drawTexture2.data = imageSlot.WindowID; NrTSingleton <FormsManager> .Instance.AttachEffectKey("FX_WEAPON_GOOD", drawTexture2, new Vector2(drawTexture2.width, drawTexture2.height)); drawTexture2.AddGameObjectDelegate(new EZGameObjectDelegate(this.ItemEffect)); } string text2 = MsgHandler.HandleReturn <string>("ChangeRankToString", new object[] { num3 }); UIBaseInfoLoader uIBaseInfoLoader2 = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary("Win_I_WorrGrade" + text2.ToUpper()); if (uIBaseInfoLoader2 != null) { string string2 = NrTSingleton <UIDataManager> .Instance.GetString("rank", text); GameObject gameObject5 = new GameObject(string2); DrawTexture drawTexture10 = gameObject5.AddComponent <DrawTexture>(); drawTexture10.SetUseBoxCollider(false); drawTexture10.gameObject.layer = GUICamera.UILayer; drawTexture10.autoResize = false; drawTexture10.width = 20f; drawTexture10.height = 20f; drawTexture10.SetTexture(uIBaseInfoLoader2); drawTexture10.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture10.gameObject); drawTexture10.gameObject.transform.localPosition = new Vector3(2f + num, -2f + num2, -0.02f); } } if ("true" == MsgHandler.HandleReturn <string>("IsRank", new object[] { iTEM.m_nItemUnique })) { string string3 = NrTSingleton <UIDataManager> .Instance.GetString("num", text); Label label = UICreateControl.Label(string3, NrTSingleton <UIDataManager> .Instance.GetString("Lv.", MsgHandler.HandleReturn <string>("GetUseMinLevel", new object[] { iTEM })), false, (float)this.slotWidth - num - 2f, 20f, 20f, SpriteText.Font_Effect.Black_Shadow_Small, SpriteText.Anchor_Pos.Upper_Right, string.Empty); label.Visible = true; uIListItemContainer.MakeChild(label.gameObject); label.gameObject.transform.localPosition = new Vector3(0f, -((float)this.slotHeight - label.spriteText.TotalHeight + num2), -0.02f); } else { string string4 = NrTSingleton <UIDataManager> .Instance.GetString("num", text); Label label2 = UICreateControl.Label(string4, imageSlot.Num, false, (float)this.slotWidth - num - 2f, 20f, 20f, SpriteText.Font_Effect.Black_Shadow_Small, SpriteText.Anchor_Pos.Upper_Right, string.Empty); label2.Visible = true; uIListItemContainer.MakeChild(label2.gameObject); label2.gameObject.transform.localPosition = new Vector3(0f, -((float)this.slotHeight - label2.spriteText.TotalHeight + num2), -0.02f); } } if (imageSlot.CoolTime != Vector2.zero) { string name = "delayImage"; GameObject gameObject6 = new GameObject(name); DrawTexture drawTexture11 = gameObject6.AddComponent <DrawTexture>(); if (iTEM != null) { drawTexture11.data = imageSlot.CoolTime; } else { drawTexture11.data = Vector2.zero; } drawTexture11.SetUseBoxCollider(false); drawTexture11.gameObject.layer = GUICamera.UILayer; drawTexture11.width = (float)this.slotWidth; drawTexture11.height = (float)this.slotHeight; drawTexture11.SetTexture("Win_T_CPortDeathI"); drawTexture11.autoResize = false; drawTexture11.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture11.gameObject); drawTexture11.gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)this.slotHeight), -0.1f); drawTexture11.Visible = false; } } else if (0 < imageSlot.itemunique) { string string5 = NrTSingleton <UIDataManager> .Instance.GetString("image", text); GameObject gameObject7 = new GameObject(string5); DrawTexture drawTexture12 = gameObject7.AddComponent <DrawTexture>(); drawTexture12.SetUseBoxCollider(false); drawTexture12.gameObject.layer = GUICamera.UILayer; drawTexture12.autoResize = false; UIBaseInfoLoader texture2 = MsgHandler.HandleReturn <UIBaseInfoLoader>("GetBattleSkillIconTexture", new object[] { imageSlot.itemunique }); drawTexture12.width = 100f; drawTexture12.height = 100f; drawTexture12.SetTexture(texture2); drawTexture12.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture12.gameObject); drawTexture12.gameObject.transform.localPosition = new Vector3(1f, -1f, -0.01f); if (imageSlot.c_bDisable || imageSlot.LevelUP) { GameObject gameObject8 = new GameObject(string5); DrawTexture drawTexture13 = gameObject8.AddComponent <DrawTexture>(); drawTexture13.SetUseBoxCollider(false); drawTexture13.gameObject.layer = GUICamera.UILayer; drawTexture13.autoResize = false; drawTexture13.width = (float)this.slotWidth; drawTexture13.height = (float)this.slotHeight; if (imageSlot.c_bDisable) { drawTexture13.SetTexture("Win_T_CoverBL"); } else if (imageSlot.LevelUP) { drawTexture13.SetTexture("Com_I_LvUPIcon"); } drawTexture13.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT); uIListItemContainer.MakeChild(drawTexture13.gameObject); drawTexture13.gameObject.transform.localPosition = new Vector3(1f, -1f, -0.02f); } } return(uIListItemContainer); }