private UIListItemContainer MakeChildRootBase(string sChildRootName, TreeView.TreeNode node, bool haveCheckButton, float fontSize, SpriteText.Font_Effect fontEffect, string imageKey)
        {
            GameObject          gameObject          = new GameObject("ChildRoot_NameOnly");
            UIListItemContainer uIListItemContainer = gameObject.AddComponent <UIListItemContainer>();

            uIListItemContainer.gameObject.layer = GUICamera.UILayer;
            uIListItemContainer.Data             = node;
            uIListItemContainer.AddValueChangedDelegate(new EZValueChangedDelegate(this.ClickButton));
            string   name = UIScrollList.backButtonName;
            UIButton uIButton;

            if (string.Empty != this.parentImageStyle)
            {
                uIButton = UICreateControl.Button(name, this.parentImageStyle, this.viewableArea.x, this.lineHeight);
            }
            else
            {
                uIButton = UICreateControl.Button(name, "Com_B_ListBtnH", this.viewableArea.x, this.lineHeight);
            }
            uIButton.EffectAni       = false;
            uIButton.IsListButton    = true;
            uIButton.allwaysPlayAnim = true;
            uIListItemContainer.MakeChild(uIButton.gameObject);
            uIButton.gameObject.transform.localPosition = new Vector3(0f, 0f, 0f);
            DrawTexture drawTexture = null;
            float       x;

            if (this.checkButton)
            {
                name = "arrow";
                CheckBox checkBox = null;
                if (haveCheckButton)
                {
                    if (string.Empty != this.checkButtonStyle)
                    {
                        UIBaseInfoLoader uIBaseInfoLoader = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(this.checkButtonStyle);

                        if (uIBaseInfoLoader != null)
                        {
                            checkBox = UICreateControl.CheckBox(name, this.checkButtonStyle, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount, uIBaseInfoLoader.UVs.height);
                        }
                    }
                    else
                    {
                        checkBox = UICreateControl.CheckBox(name, "Win_I_ArrowBl", 12f, 10f);
                    }
                }
                else
                {
                    checkBox = UICreateControl.CheckBox(name, "Win_I_ListTreeN", 12f, 10f);
                }
                uIListItemContainer.MakeChild(checkBox.gameObject);
                checkBox.gameObject.transform.localPosition = new Vector3(11f, -8f, -0.05f);
                x = 24f;
                if (string.Empty != imageKey)
                {
                    drawTexture = UICreateControl.DrawTexture("image", imageKey);
                    uIListItemContainer.MakeChild(drawTexture.gameObject);
                    float num = 12f + checkBox.width + 2f;
                    float y   = (this.LineHeight - drawTexture.height) / 2f * -1f;
                    drawTexture.gameObject.transform.localPosition = new Vector3(num, y, -0.05f);
                    x = num + drawTexture.width + 2f;
                }
            }
            else if (string.Empty != imageKey)
            {
                if (haveCheckButton)
                {
                    UIBaseInfoLoader uIBaseInfoLoader2 = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(this.checkButtonStyle);

                    if (uIBaseInfoLoader2 != null && this.checkButtonStyle == imageKey)
                    {
                        UIButton uIButton2 = UICreateControl.Button(name, imageKey, uIBaseInfoLoader2.UVs.width / (float)uIBaseInfoLoader2.ButtonCount, uIBaseInfoLoader2.UVs.height);
                        if (null != uIButton2)
                        {
                            uIListItemContainer.MakeChild(uIButton2.gameObject);
                            uIButton2.PlayAni(true);
                            float y2 = (this.LineHeight - uIButton2.height) / 2f * -1f;
                            uIButton2.gameObject.transform.localPosition = new Vector3(6f, y2, -0.05f);
                        }
                    }
                    x = 6f + uIBaseInfoLoader2.UVs.width / (float)uIBaseInfoLoader2.ButtonCount + 6f;
                }
                else
                {
                    drawTexture = UICreateControl.DrawTexture("image", imageKey);
                    if (null != drawTexture)
                    {
                        uIListItemContainer.MakeChild(drawTexture.gameObject);
                        float y3 = (this.LineHeight - drawTexture.height) / 2f * -1f;
                        drawTexture.gameObject.transform.localPosition = new Vector3(10f, y3, -0.05f);
                    }
                    x = 26f;
                }
            }
            else
            {
                x = 6f;
            }
            name = "text" + base.Count.ToString();
            GameObject gameObject2 = new GameObject(name);
            Label      label       = gameObject2.AddComponent <Label>();

            label.gameObject.layer = GUICamera.UILayer;
            uIListItemContainer.MakeChild(label.gameObject);
            label.width = this.viewableArea.x;
            label.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
            label.CreateSpriteText();
            float y4 = this.lineHeight / 2f * -1f;

            if (this.parentAlignment == SpriteText.Alignment_Type.Left)
            {
                label.spriteText.SetAnchor(SpriteText.Anchor_Pos.Middle_Left);
                label.spriteText.SetAlignment(this.parentAlignment);
                label.spriteText.transform.localPosition = new Vector3(x, y4, -0.02f);
            }
            else if (this.parentAlignment == SpriteText.Alignment_Type.Right)
            {
                label.spriteText.SetAnchor(SpriteText.Anchor_Pos.Middle_Right);
                label.spriteText.SetAlignment(this.parentAlignment);
                label.spriteText.transform.localPosition = new Vector3(this.viewableArea.x - 6f, y4, -0.02f);
                if (null != drawTexture)
                {
                    float num2 = this.viewableArea.x - 6f - label.spriteText.TotalWidth;
                    drawTexture.gameObject.transform.localPosition = new Vector3(num2 - 10f, drawTexture.gameObject.transform.localPosition.y, -0.05f);
                }
            }
            else
            {
                label.spriteText.SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
                label.spriteText.SetAlignment(this.parentAlignment);
                label.spriteText.transform.localPosition = new Vector3(this.viewableArea.x / 2f, y4, -0.02f);
                if (null != drawTexture)
                {
                    float num3 = this.viewableArea.x / 2f - label.spriteText.TotalWidth;
                    drawTexture.gameObject.transform.localPosition = new Vector3(num3 - 10f, drawTexture.gameObject.transform.localPosition.y, -0.05f);
                }
            }
            label.MaxWidth  = this.viewableArea.x - label.spriteText.transform.localPosition.x;
            label.MultiLine = false;
            label.SPOT      = true;
            label.SetFontEffect(fontEffect);
            label.SetCharacterSize(fontSize);
            label.Text = sChildRootName;
            label.BackGroundHide(true);
            return(uIListItemContainer);
        }