static int OnSubmit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIInputField obj = (UIInputField)ToLua.CheckObject <UIInputField>(L, 1); UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject <UnityEngine.EventSystems.BaseEventData>(L, 2); obj.OnSubmit(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public InputLine OnSubmit(UnityAction <string> evt) { input.OnSubmit(evt); return(this); }