/// <summary> /// Load information about playlist from file /// </summary> /// <param name="Path">Path to the file</param> /// <returns>Playlist</returns> public static Playlist LoadPlaylist(string Path) { try { FileStream fs = new FileStream(Path + ".plst", FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fs); string ID = br.ReadString(); string Name = br.ReadString(); int Count = br.ReadInt32(); List<Song> Songs = new List<Song>(); for (int i = 0; i < Count; i++) { Songs.Add(LoadSong(br)); } br.Close(); fs.Close(); Playlist playlist = new Playlist(ID, Name); foreach (Song song in Songs) playlist.AddSong(song); return playlist; } catch (FileNotFoundException ex) { Console.WriteLine(ex.Message); return null; } }
/// <summary> /// Save playlist to the current path /// </summary> /// <param name="Path">Current path</param> /// <param name="playlist">Playlist</param> public static void SavePlaylist(string Path, Playlist playlist) { FileStream fs = new FileStream(Path + ".plst", FileMode.OpenOrCreate); BinaryWriter bw = new BinaryWriter(fs); bw.Write(playlist.ID); bw.Write(playlist.Name); bw.Write(playlist.Songs.Count); foreach (Song song in playlist.Songs) { SaveSong(bw, song); } bw.Close(); fs.Close(); }