static int CloseList(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UIGrid obj = (UIGrid)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIGrid"); obj.CloseList(); return(0); }
public static int CloseList(IntPtr l) { int result; try { UIGrid uIGrid = (UIGrid)LuaObject.checkSelf(l); uIGrid.CloseList(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }