public void ExitBalloonPop(UIGameScreen _gameScreen) { // get the text from game screen ui // get the level star and set it to 0 // get the bar and set it to 0 if (_gameScreen.m_readyBtn) { bool gameScreenStarted = currentReadyBtnAnimator.GetBool("gameScreenStarted"); if (gameScreenStarted) { currentReadyBtnAnimator.SetBool("gameScreenStarted", !gameScreenStarted); } // according to gamestarted play animation } balloonPopGame.EndGame(); }
public void ReadyBalloonPop(UIGameScreen _gameScreen) { // get the text from game screen ui _gameScreen.m_scoreText.text = scores.ToString(); // get the level star and set it to 0 // get the bar and set it to 0 // ready balloon with apropritae id // get the ready button from _gamescreen if (_gameScreen.m_readyBtn) { currentReadyBtnAnimator = _gameScreen.m_readyBtn.GetComponent <Animator>(); bool gameScreenStarted = currentReadyBtnAnimator.GetBool("gameScreenStarted"); currentReadyBtnAnimator.SetBool("gameScreenStarted", !gameScreenStarted); } // setup ballons }