Esempio n. 1
0
 public void ExitBalloonPop(UIGameScreen _gameScreen)
 {
     // get the text from game screen ui
     // get the level star and set it to 0
     // get the bar and set it to 0
     if (_gameScreen.m_readyBtn)
     {
         bool gameScreenStarted = currentReadyBtnAnimator.GetBool("gameScreenStarted");
         if (gameScreenStarted)
         {
             currentReadyBtnAnimator.SetBool("gameScreenStarted", !gameScreenStarted);
         }
         // according to gamestarted play animation
     }
     balloonPopGame.EndGame();
 }
Esempio n. 2
0
 public void ReadyBalloonPop(UIGameScreen _gameScreen)
 {
     // get the text from game screen ui
     _gameScreen.m_scoreText.text = scores.ToString();
     // get the level star and set it to 0
     // get the bar and set it to 0
     // ready balloon with apropritae  id
     // get the ready button from _gamescreen
     if (_gameScreen.m_readyBtn)
     {
         currentReadyBtnAnimator = _gameScreen.m_readyBtn.GetComponent <Animator>();
         bool gameScreenStarted = currentReadyBtnAnimator.GetBool("gameScreenStarted");
         currentReadyBtnAnimator.SetBool("gameScreenStarted", !gameScreenStarted);
     }
     // setup ballons
 }