예제 #1
0
    public override void OnInspectorGUI()
    {
        UIEventTable eventTable = bind.table;

        //赋值
        if (eventTable != null)
        {
            List <string> eventList = new List <string>();
            for (int i = 0; i < eventTable.events.Length; i++)
            {
                eventList.Add(eventTable.events[i].eventName);
            }
            string[] events = eventList.ToArray();
            bind.index = EditorGUILayout.Popup("Event logic:", bind.index, events);
            if (events.Length > 0)
            {
                foreach (var item in eventTable.events)
                {
                    if (item.eventName == events[bind.index])
                    {
                        //进行绑定
                        bind.bindEvent = item;
                    }
                }
            }
        }
        //刷新
        base.OnInspectorGUI();
    }
예제 #2
0
        static int _s_set_events(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UIEventTable gen_to_be_invoked = (UIEventTable)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.events = (UIEvent[])translator.GetObject(L, 2, typeof(UIEvent[]));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #3
0
        static int _g_get_events(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UIEventTable gen_to_be_invoked = (UIEventTable)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.events);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
예제 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UIEventTable gen_ret = new UIEventTable();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UIEventTable constructor!"));
        }
예제 #5
0
        static int _m_ClearAllEvent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIEventTable gen_to_be_invoked = (UIEventTable)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.ClearAllEvent(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #6
0
        static int _m_GetEventHandler(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIEventTable gen_to_be_invoked = (UIEventTable)translator.FastGetCSObj(L, 1);



                {
                    string _eventName = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Events.UnityAction gen_ret = gen_to_be_invoked.GetEventHandler(_eventName);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #7
0
        static int _m_ListenEvent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UIEventTable gen_to_be_invoked = (UIEventTable)translator.FastGetCSObj(L, 1);



                {
                    string _eventName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.Events.UnityAction _call = translator.GetDelegate <UnityEngine.Events.UnityAction>(L, 3);

                    gen_to_be_invoked.ListenEvent(_eventName, _call);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }